G’day! Once again it’s been a while since the last release of Fractalus. As before, I’ve been very busy and not had a lot of time to work on it, and for the time I did have to work on it I didn’t make much progress. Most of this comes down to Fractalus being built […]
Fractalus 0.7.0 alpha build is now available for download from the Fractalus project page. Here’s what’s new in 0.7.0; HUD Added cockpit, cockpit instrument panel models and textures. Added cockpit mesh, rotates slightly depending on ship turn motions. Added artificial horizon instrument. Added compass cockpit panel. Added wing clearance cockpit panel. Added HUD mode option, […]
It’s been a while – a long while – since Fractalus’ last release, v0.6 back in 2012. Quite a few of you have contacted me asking about the next release, so I figured I should write up a blog post to tell everyone what’s been happening.
Fractalus 0.6.0 alpha build is now available for download from the Fractalus project page. Here’s what’s new in 0.6.0; Terrain is no longer quite so steep HUD redesign (Wing clearance, Enemy lock-on, Dangerous Altitude, More accurate to original HUD) Options have been added (Inverted Y, Dust, High-res terrain, Screen settings) Ship now auto-levels while flying […]
Fractalus 0.5 was released just over a year ago. In that year, it has been downloaded over 1000 times. A few of you have contacted me directly asking about progress on the next version. Over the last year, I’ve been busy working on another project (Fastvue Dashboard, a real-time internet usage monitoring solution), and haven’t […]
Fractalus 0.5.0 alpha build is now available for download from the Fractalus project page.
I’ve been working on this project for a while, and I now feel that it’s nearly ready to be publicly released, so I’m announcing it first before I put together the release.
Fractalus is a remake of the classic game “Rescue on Fractalus”, developed by Lucasfilm Games (now LucasArts) in 1984 and released on Atari, Commodore 64 and other platforms.