Once again it’s been a while since the last release of Fractalus. As before, I’ve been very busy and not had a lot of time to work on it, and for the time I did have to work on it I didn’t make much progress. Most of this comes down to Fractalus being built on my own custom engine which meant that in the little time I had, I was working on both the game and the engine, and it turns out developing a game engine is quite time consuming (I know! Who’d’ve thought?). In a previous post I mentioned thinking about moving to another game/graphics engine but wasn’t sure if I should. I ended up deciding that it would be the best thing to do for the project, and would allow me to focus more on the game itself, and so I began work on rebuilding Fractalus from scratch using the Unity engine.
So far it has been a long process to rebuild everything in Unity, but at this point I have an accurate reimplementation of the in-world graphics and a portion of the gameplay as it was at 0.7. There is still more to be done to bring it fully up to what 0.7 had, and there are some new things that need to be added for 0.8 as well.
I hope to have Fractalus completely ported to Unity within the next few months, with 0.8’s release to follow soon after.