Fractalus 0.7.0 alpha build is now available for download from the Fractalus project page.
Here’s what’s new in 0.7.0;
- HUD
- Added cockpit, cockpit instrument panel models and textures.
- Added cockpit mesh, rotates slightly depending on ship turn motions.
- Added artificial horizon instrument.
- Added compass cockpit panel.
- Added wing clearance cockpit panel.
- Added HUD mode option, can be set to 0.5, 0.6 or 0.7.
- Added option to toggle cockpit model in 0.7 mode.
- Added option to toggle cockpit motion in 0.7 mode.
- Added named indicators to cockpit HUD on left side.
- Cockpit instruments turn red momentarily when ship is damaged.
- Sound
- Added ship impact sound when colliding with terrain.
- Added ship damaged by laser sound.
- Engine sound now changes in pitch based on velocity.
- Saucer alert noise is no longer a constant droning noise.
- Saucers now have a deep humming engine noise when they get close.
- Graphics
- Defaulted graphics settings to HD terrain and Dust enabled.
- Fixed texture repeat frequency on high-detail terrain.
- Starfield on title screen now slowly rotates.
- Stars now rotate along with sun.
- Highlighted menu entry now has subtle pulse.
- Fixed saucers occasionally appearing black.
- Joystick Support
- Implemented joystick controls for all game functions.
- Implemented joystick support for menus.
- Added joystick control mapping options.
- Added joystick haptic feedback.
- Gameplay
- Smoothed terrain map slightly.
- Severely reduced terrain collision damage.
- Saucers now do 300 damage upon collision instead of 2500.
- Saucer collision now results in a much smaller alteration of player flight vector.
- Saucers will now ignore player if systems are off (regardless of whether player is landed).
- Saucers now move 37.5% slower, allowing the player to outrun them.
- Saucers now spawn slightly less frequently.
- Saucer behaviour slightly improved, will not follow you into deep trenches.
- Increased turret target lock and firing range.
- Technical
- Updated Fractalus to compile under GCC 4.8.2.
- Fractalus now uses SDL 2.0 instead of SDL 1.2.
If you have any thoughts, comments or feedback, head over to the forum and post them!
Enjoy!