Archive for February, 2012

Fractalus 0.6.0 Alpha released!

Sunday, February 19th, 2012

Fractalus 0.6.0 alpha build is now available for download from the Fractalus project page.

Here’s what’s new in 0.6.0;

  • Terrain is no longer quite so steep
  • HUD redesign (Wing clearance, Enemy lock-on, Dangerous Altitude, More accurate to original HUD)
  • Options have been added (Inverted Y, Dust, High-res terrain, Screen settings)
  • Ship now auto-levels while flying
  • Returning to mothership now aligns your ship correctly before boosting
  • Turrets now use beam weapons instead of bolt weapons
  • Turrets can now lock on to you to get a more accurate shot
  • Turrets no longer attempt to fire through terrain
  • Turrets now only spawn on high points on the terrain
  • Targetting scope/viewscreen now has a constrained FOV like the original
  • Added flying saucers that appear in the distance, chase you and attempt to crash into your ship
  • Camera jitter added, for extra impact with explosions

If you have any thoughts, comments or feedback, head over to the forum and post them!