G’day!
I’ve been working on Fractalus in bits and pieces when I’ve had a chance to since the last build and there are a couple of new things I’ve been working on for 0.9 that I want to show the progress on:
The first is procedurally generated terrain which is more reminiscent of the original game’s terrain. A new terrain is generated at each level start so that no two levels are quite the same. The terrain is generated using the Diamond-Square algorithm which I chose as it was created by Loren Carpenter who also made the terrain for the original Rescue on Fractalus, so I figured it was very likely to be the same algorithm used in the original game.
The second is the pilot finally has a model! I’ve been experimenting with making the pilot model in Blender for a while and it’s about time for it to be included.
The above images are not final and these features are likely to change a bit before the release of 0.9 as I continue to develop them and other features. I hope to have 0.9 ready some time in the next few months. Follow me on Twitter or my Facebook page for updates!
– Luke
Looks great, getting close, very exciting 😀
WOW! Looks very good. 🙂
I hope alien pilots hammering my windshield are in next version too 😀
I love this game… and your remake looks incredible and is a bit more of a challenge. Looking forward to the final release!
I had the beta for my Atari XL, Behind Jaggi Lines. It and The Eidillon are classics and to of my favorites! Shut up and take my money. Can’t wait, for v 1.0.