Fractalus 0.7.0 Alpha Released!

Fractalus 0.7.0 alpha build is now available for download from the Fractalus project page.

Fractalus 0.7.0 Cockpit HUD

Here’s what’s new in 0.7.0;

  • HUD
    • Added cockpit, cockpit instrument panel models and textures.
    • Added cockpit mesh, rotates slightly depending on ship turn motions.
    • Added artificial horizon instrument.
    • Added compass cockpit panel.
    • Added wing clearance cockpit panel.
    • Added HUD mode option, can be set to 0.5, 0.6 or 0.7.
    • Added option to toggle cockpit model in 0.7 mode.
    • Added option to toggle cockpit motion in 0.7 mode.
    • Added named indicators to cockpit HUD on left side.
    • Cockpit instruments turn red momentarily when ship is damaged.
  • Sound
    • Added ship impact sound when colliding with terrain.
    • Added ship damaged by laser sound.
    • Engine sound now changes in pitch based on velocity.
    • Saucer alert noise is no longer a constant droning noise.
    • Saucers now have a deep humming engine noise when they get close.
  • Graphics
    • Defaulted graphics settings to HD terrain and Dust enabled.
    • Fixed texture repeat frequency on high-detail terrain.
    • Starfield on title screen now slowly rotates.
    • Stars now rotate along with sun.
    • Highlighted menu entry now has subtle pulse.
    • Fixed saucers occasionally appearing black.
  • Joystick Support
    • Implemented joystick controls for all game functions.
    • Implemented joystick support for menus.
    • Added joystick control mapping options.
    • Added joystick haptic feedback.
  • Gameplay
    • Smoothed terrain map slightly.
    • Severely reduced terrain collision damage.
    • Saucers now do 300 damage upon collision instead of 2500.
    • Saucer collision now results in a much smaller alteration of player flight vector.
    • Saucers will now ignore player if systems are off (regardless of whether player is landed).
    • Saucers now move 37.5% slower, allowing the player to outrun them.
    • Saucers now spawn slightly less frequently.
    • Saucer behaviour slightly improved, will not follow you into deep trenches.
    • Increased turret target lock and firing range.
  • Technical
    • Updated Fractalus to compile under GCC 4.8.2.
    • Fractalus now uses SDL 2.0 instead of SDL 1.2.

If you have any thoughts, comments or feedback, head over to the forum and post them!

Enjoy!

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