A fan remake of Rescue on Fractalus,
a classic game developed by Lucasfilm Games
originally released on Atari, Commodore 64 and other platforms in 1984.
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Added New Game screen with starting level selection.
Added Game Over screen.
Added High Scores screen.
Added bonus points sequence on return to mothership.
Added intro sequence when game is launched.
Added Demo Droid mode.
Game progression is now persisted, allowing player to return to the mothership and exit the game, then pick up from the same level and continue playing later.
Removed "Restart Level" and "Return to Title" menu options, replaced with "Abandon Game" when a game is in progress.
Mothership availability is now varied.
Levels 1-8 now have randomly flatter terrain.
Changing levels in the mothership is now animated.
Cockpit radar is now centered at the bottom like the original.
Added VR support (separate controller required - VR controllers not supported).
Graphics
Added video settings for changing resolution and quality.
Added Saucer model.
Added Mothership model.
Added Valkyrie model.
Added Alien model.
Added planet model in level entry sequence.
Updated Cockpit and Frameless Cockpit models.
Updated Pilot model.
Updated mothership hangar/launch tunnel models.
Updated cockpit instruments to match appearance from original game and box art.
Cockpit instruments will now be rendered transparent when in frameless cockpit or flat HUD modes.
Improved atmosphere texturing.
Added dust particle burst when landing/launching.
Fixed UI scaling issues on ultrawide or surround aspect ratios.
Fixed low quality text rendering in various places.
Changed several textures to use high quality compression to reduce artifacting and banding.
Improved compass texture.
Slowed down weapon sparks on collision with terrain.
Sounds
Updated player ship engine sounds.
Updated player and turret weapon sounds.
Updated pilot knock sound.
Updated title music.
Added music for game over and level completion.
Added landing/launch impact sounds.
Improved Saucer sounds.
Controls
Added control rebinding options.
Added support for using a throttle axis instead of throttle up/down buttons.
Added default bindings for joysticks Saitek X52 and Logitech Extreme 3D Pro (other joysticks will need their bindings manually set up by the player).
Ship Improvements
Ship can now be landed at any speed.
Landing at high speed now causes the ship to lurch forward on impact.
Player can now return to mothership while landed.
Throttle up while landed now launches ship.
Turret Improvements
Turret firing rate is now slightly varied for less rhythmic firing on higher levels.
Turret lock-on now has a level-dependent delay on first lock and after each time the lock is broken.
Turrets will no longer fire at player while returning to the mothership.
Turret shield and beam colour is now aqua to better match original.
Saucer Improvements
Added new Saucer model.
Improved Saucer flight logic and pathing.
Saucer sound is now directional.
Pilot/Crashed Ship Improvements
Added Ace and Alien pilots.
Pilot now approaches player ship much faster at high distances.
Crashed Ships are now only considered as in range if they are within a 90 degree cone in front of the player, matching the radar.
Other Improvements
Red overlay on cockpit instruments when ship is damaged is now blended correctly.
Updated some in-game message text to match original.
Added dark outline to menu text to make it easier to read.
Pause menu is now accessible while docked with the mothership, rather than returning to the title screen.
Added credits screen.
Fixed issue where boosting to mothership would fail to ascend, leaving the player stuck.
0.9.0 alpha - 2019-03-02
World improvements
Added procedurally generated terrain.
Improved turret and crashed ship placement.
Sun and stars are now angled in the sky according to latitude (randomly selected with terrain generation).
Adjustments to sky/sun colours.
Added atmospheric fading at high altitudes.
Limited player altitude to stay just above the terrain.
Full day/night cycle is now 9 minutes long, with 1 minute of darkness, to better match the original game.
Per-level gameplay parameters now more closely match the original game.
Pilot improvements
Added pilot model.
Added crashed ships.
Pilot symbol is now a green light beacon on top of crashed ships.
Crashed ship symbol on radar now flashes.
Pilot now emerges from crashed ship only once player ship systems are turned off.
Pilots on the terrain are now killed by turning ship systems on.
Pilots will now die after several knock sequences if the airlock is not opened.
Player ship improvements
Added AMB torpedoes (replaced dual laser bolt).
Added optional HUD view modes.
Ship can now be rotated during landing/launching modes.
Ship's rotation is now restrained and autocentered while landed and systems are on.
Weapons can now be fired while launching, landing or landed, if systems are on.
Ship energy is now consumed slowly when systems are on and when flying varying based on ship velocity.
Added low ship energy alarm sound.
Turret improvements
Added turret model.
Improved turret laser beam animation and rendering.
Turrets no longer fire if ship systems are off.
Turret beam hits now knock ship slightly off course.
Turrets now share a global cooldown limiting all turret beam fire to 3 shots per second.
Turret lock can now be broken by moving evasively.
Saucer improvements
Improved saucer spawn and flight logic.
Saucers no longer spawn if ship systems are off or the ship is destroyed.