While making the comparison video of Fractalus 0.8 and Rescue on Fractalus! (https://www.youtube.com/watch?v=x5T7ZDOn754) I got a better feel for the gaming dynamics of these two games and came up with a couple of improvement suggestions or ponderings:
- The original game placed stranded pilots usually down in ravines or lower level areas, not on steep hillsides as is so often the case on Fractalus. While these can be somewhat positively challenging landings, I wonder if the original take was a bit more realistic in this.
- The far end of the laser beams looks a bit too much like it originates from that end in Fractalus, instead of terminating there. It sort of looks like it has a dark end point, even when it seems to terminate mid-air, which is confusing when someone fires at you from behind...? I wonder if it would simply fade into air? Or widen towards the distance like the original, so it would be clearer where the shots are coming from (and especially where they are not coming from).
- I got the feeling that the original game had massively more gun emplacements and they shot at you much sooner and much more - while your own guns were vastly inferior in firing speed compared to Fractalus. I wonder what Fractalus might feel like if these dynamics were adjusted towards the original. That said, I do like blasting away in Fractalus - the original firing speed was probably more technical than game design...
- I really loved the cockpitless option in pre-Unity Fractalus 0.7 and prior, especially at dusk. I understand it had historical reasons, but it ended up being a really nice option even in later versions! Please consider this in the future for the Unity version as well. And while you're at it, consider a new option where there are minimal displays and controls... Maximum scenery.
- Finally, I love how game over is being shot down on the planet and ending up there waiting to be rescued, I guess. You know what you have to do once you get the alien figured out...

- The forum registration Captcha seems to have expired at the end of March?
Keep up the good work!
-Janne