Search found 39 matches
- 2022-Mar-31 15:38
- Forum: Fractalus
- Topic: Fractalus 1.x: ideas for future updates
- Replies: 47
- Views: 476995
Missions with Harder Searching of the Pilots
This post in nutshell : There are many ways how to make finding pilots harder and requiring more attention. Mission with Harder Searching of the Pilots If we sum up the previous post , the player can discern the target type by the normal radar, by mountain relief radar, visually by presence and col...
- 2022-Mar-31 15:24
- Forum: Fractalus
- Topic: Fractalus 1.x: ideas for future updates
- Replies: 47
- Views: 476995
Radar Malfunctions and False Targets
This post in nutshell : There are many manners in which the radar can be damaged, malfunctioning, showing false targets, providing limited information or making it hard to interpret the information. I suggest this can happen as a feature of special scenario, as a consequence of enemy fire or in gam...
- 2022-Mar-31 12:30
- Forum: Fractalus
- Topic: Fractalus 1.x: ideas for future updates
- Replies: 47
- Views: 476995
Dogfighting and Customizable Game Speed
This post in nutshell: The game can be made more intense and challenging if the player has to dogfight enemy fighters and outmaneuver slowly rotating turrets. Or if there are different kinds of turrets and enemy planes, each requiring a different approach. And if the game is customizable, then both...
- 2022-Mar-31 02:51
- Forum: Fractalus
- Topic: Fractalus 1.x: ideas for future updates
- Replies: 47
- Views: 476995
Enemy Crafts - Part 2
Now I'll finish the list of enemy craft designs. Enemy Bombers And Troop Transport [/u] Enemy bombers and troop transports usually (except for special missions) systematically search downed pilots and kill them; the transport also replaces them with aliens. This has huge strategic consequences, beca...
- 2022-Mar-31 01:57
- Forum: Fractalus
- Topic: Fractalus 1.x: ideas for future updates
- Replies: 47
- Views: 476995
Enemy Crafts - Part 1
Hi, there are surely many ways how to add new enemy flying machines, I will describe one that I envision (imagine). In my article about dogfight I explain why I find it so important to have enemies (and turrets) with slow rotation speed, because it will require dogfighting, maneuvering and planning ...
- 2022-Mar-31 01:20
- Forum: Fractalus
- Topic: Fractalus 1.x: ideas for future updates
- Replies: 47
- Views: 476995
Extravagant Fractalverse and Speaking Pilots
This post in a nutshell: An elaborate world emerged in my fantasy during writing my suggestions, and although it is by far too extravagant to be fully implemented (or even accepted by Luke), I hope you don't mind that I will describe it here. In my vision for Remake 2.0.0, the player will explore t...
- 2022-Mar-30 14:29
- Forum: Fractalus
- Topic: Fractalus 1.x: ideas for future updates
- Replies: 47
- Views: 476995
Attack types
This post in nutshell: There will be four weapon technologies, each with distinct traits and drawbacks. Every turret or enemy fighter will use one of them. [/b] I suggest that there is a very limited number of attack types (technologies), each with distinct traits that make it unique. And then all ...
- 2022-Mar-27 19:48
- Forum: Fractalus
- Topic: Fractalus 1.x: ideas for future updates
- Replies: 47
- Views: 476995
Enemy Bombers and Troop Transports; Strategic Radar and Orientation Points
This post in nutshell : It would be interesting to introduce enemy bombers searching and destroying the pilots or troop transports that replace them with aliens: the player would have to hurry or else there will be no pilots left. Hi, I imagine that the exponentially growing threat could be done by...
- 2022-Mar-27 18:56
- Forum: Fractalus
- Topic: Fractalus 1.x: ideas for future updates
- Replies: 47
- Views: 476995
A threat forcing the player to win quickly
Hi, do you have the same experience that the game is very thrilling in the first minutes because I am under heavy fire, but once I destroy cca 10 turrets (around level 16 I think there are ca. 15 turrets altogether on the planet), then the game is very easy, even boring, because there is almost no t...
- 2022-Mar-27 03:11
- Forum: Fractalus
- Topic: Fractalus 1.x: ideas for future updates
- Replies: 47
- Views: 476995
Turret designs
Now comes another long post... Well, I write many ideas and of course the game creators will sort them out. Weapon types (beam, torpedoes, missiles, machine gun) are defined here ; turret vulnerability, masking and barrel rotation are explained lower in this post. This post in nutshell: Let's make t...