Search found 34 matches

by Loafmeister
2020-Dec-31 10:05
Forum: Fractalus
Topic: Fractalus 1.0.0 released!
Replies: 23
Views: 535341

Re: Fractalus 1.0.0 released!

Hi again.

I forgot to say your HUD contains level and time info but that is also displayed in your cockpit. Perhaps if possible if using the cockpit camera to remove these from the HUD? Superfluous info I guess

Also what is the point of time? It seems to reset every time we pick up a pilot, I ...
by Loafmeister
2020-Dec-31 09:46
Forum: Fractalus
Topic: Fractalus 1.0.0 released!
Replies: 23
Views: 535341

Re: Fractalus 1.0.0 released!

note to self: do not pause facing pilots! Thanks for the tip Urbinoo! LOL

Luke:
- Quest build: You can count on me to test it if you need assistance!

- End sequence: This is excellent, looking forward to failing miserably! LOL

- Endurance game mode: thank you for considering it! High score fans ...
by Loafmeister
2020-Dec-29 00:35
Forum: Fractalus
Topic: Fractalus 1.0.0 released!
Replies: 23
Views: 535341

Re: Fractalus 1.0.0 released!

Saucers: yes to shooting them, maybe an easier flight pattern for them, just for the first few levels. At least in the original game, I don’t recall them being that difficult early on but memory is fickle that way, I’ll need to try it out again.

Nvidia’ surround: Maybe it’s how I have it set up on ...
by Loafmeister
2020-Dec-28 08:27
Forum: Fractalus
Topic: Fractalus 1.0.0 released!
Replies: 23
Views: 535341

Re: Fractalus 1.0.0 released!

Hi again,

Tried the trimonitor setup and it didn't work. One reason why it didn't is because I switched GPU and I guess Nvidia handles the triple monitor setup different than AMD. AMD would show me the full 5760X1080 while nvidia separates the different 3 screens.

Well I did get it to work, I had ...
by Loafmeister
2020-Dec-28 04:01
Forum: Fractalus
Topic: Fractalus 1.0.0 released!
Replies: 23
Views: 535341

Re: Fractalus 1.0.0 released!

Hi Luke

Roll: I must be mixing it up with another game. Imho some people may face issues with the manual roll because with VR anything that moved you artificially can do that BUT I find it’s finally and your auto leveling is really done nice and at the right speed so I suspect it’s good with most ...
by Loafmeister
2020-Dec-28 00:27
Forum: Fractalus
Topic: Fractalus 1.0.0 released!
Replies: 23
Views: 535341

Re: Fractalus 1.0.0 released!

Hi again!

I tried it and man what a joy to play in VR and for certain the game feels much more complete now (and thanks for the credit shout! :) ).

Playing at higher levels, I purposely opened airlocks early and glad you didn't forget to add what could happen back in the day in :).

One issue I ...
by Loafmeister
2020-Dec-27 16:25
Forum: Fractalus
Topic: Fractalus 1.0.0 released!
Replies: 23
Views: 535341

Re: Fractalus 1.0.0 released!

Oh my goodness you released version 1.0!! I’m looking forward to trying it out in the morning, on the trimonitor setup and in VR!

Congrats on the release!
by Loafmeister
2019-Nov-25 05:41
Forum: Fractalus
Topic: Fractalus 0.9.0 alpha released!
Replies: 23
Views: 563227

Re: Fractalus 0.9.0 alpha released!

Great list trekkie22! It's comments that like that will ensure this remake matures to a special status.

day/night cycle: On that one, is it really worth matching the original game? It makes more sense for there to be a day/night cycle. The only way around that would be to add to the remake, maybe ...
by Loafmeister
2019-Oct-03 11:42
Forum: Fractalus
Topic: Fractalus 0.9.0 alpha released!
Replies: 23
Views: 563227

Re: Fractalus 0.9.0 alpha released!

Hi Luke

It certainly does, there’s even a pc open source (I think?) front end called “Side quest” to facilitate the sideloading, complete with its own store front. There are a few games that were not approved by oculus that have shown up on SideQuest. Oculus is allowing support for sideloading ...
by Loafmeister
2019-Sep-29 03:52
Forum: Fractalus
Topic: Fractalus 0.9.0 alpha released!
Replies: 23
Views: 563227

Re: Fractalus 0.9.0 alpha released!

David: That's a good point, never thought of it that way (distance of shield strength/effect)

Incidentally, as sappy as this may sound, I feel kind of giddy seeing you respond to my post. the game you and your team created was IMHO an amazing achievement, especially when considering the hardware of ...