Search found 44 matches
Re: Fractalus
I used ProSystem (link). There's an orange bar rendered over the main view in RoF (bug in the emulator? not sure), but the cockpit is displayed correctly and the game otherwise runs fine.
Re: Fractalus
Aha, that would explain my confusion. I've seen videos of the Atari version and thought it looked the same as the C64 version. I didn't consider that there were multiple Atari versions :) I did a bit of hunting and found a copy of the RoF 7800 ROM and an emulator so I'm now able to play around with ...
Re: Fractalus
Yes I would still need to make the textures for a 3D model if I used one. There are some advantages and disadvantages to using a textured model versus an image overlay. If I were to use a model, I could have the lighting affect the cockpit which would be a nice effect, but I also have to be wary of ...
Re: Fractalus
Hi Michael, welcome to the forum! Thanks for the feedback! I am still developing it, although the time that I can dedicate to the project is quite limited. The next build, 0.7, is being worked on :) I am planning to implement a cockpit, I have so far drawn up some rough prototype designs but nothing...
- 2012-Aug-28 01:41
- Forum: Fractalus
- Topic: 0.6.0 visual tests
- Replies: 1
- Views: 63923
Re: 0.6.0 visual tests
Hey again! It has been a while :) - Had to play on med graphics and no dust for it to be smooth (system specs forth coming). - The setting sun was visible through the mountains peaks while it set. Basically it was setting in front the mountains instead of behind ;) - I noticed skin crawl on the grou...
Re: Fractalus
It makes sense about your ship shutting down and emitting no signal. I've added that to my list of things to do for the next build
Unfortunately I haven't yet implemented aliens approaching your ship, that's something else to come in a future build.
Unfortunately I haven't yet implemented aliens approaching your ship, that's something else to come in a future build.
Re: Fractalus
Hi krille70, and welcome to the forum! :) Thanks for the feedback. I have been reviewing the saucer behaviour and I agree that they can be quite a problem. I think I should reduce the damage they do and how far they throw your ship off its course. I recall in the original the saucers would leave you...
- 2012-Apr-26 09:33
- Forum: Fractalus
- Topic: Fractalus 0.5.0 alpha released
- Replies: 8
- Views: 95488
Re: Fractalus 0.5.0 alpha released
@strangeloop Thanks! And welcome to the forum :) I am working on an image for the cockpit, haven't yet finalised a design though. I rearranged the positions of the HUD elements in 0.6 in preparation for a better looking cockpit in a future build. Alternate control systems are also on the list to im...
- 2012-Feb-19 21:21
- Forum: Fractalus
- Topic: Fractalus 0.6.0 alpha released
- Replies: 4
- Views: 65168
Fractalus 0.6.0 alpha released
Fractalus 0.6.0 alpha build is now available for download from the Fractalus project page . Here’s what’s new in 0.6.0; Terrain is no longer quite so steep HUD redesign (Wing clearance, Enemy lock-on, Dangerous Altitude, More accurate to original HUD) Options have been added (Inverted Y, Dust, High-...