Search found 44 matches

by Luke
2018-Dec-22 14:04
Forum: Fractalus
Topic: 0.8.0 feedback
Replies: 10
Views: 100443

Re: 0.8.0 feedback

Hi Loaf! Thanks for reminding me about the captcha issue on the forum. I'd been meaning to fix it but didn't get a chance to, and eventually forgot about it. I will probably need to update the forum itself at the same time, so I'll look into it soon. I'm actually in Perth, Australia, so almost on op...
by Luke
2018-Aug-31 22:54
Forum: Fractalus
Topic: 0.8.0 feedback
Replies: 10
Views: 100443

Re: 0.8.0 feedback

Hi Loaf! Sorry for the delay in responding, life is a bit heavy at times. No worries, I understand that all too well :) Very impressed with the newest build, everything seemed to work very well at my end. I must admit, I would love if at some point you put in an animated fighter pilot (and would be ...
by Luke
2018-Aug-02 22:48
Forum: Fractalus
Topic: 0.8.0 feedback
Replies: 10
Views: 100443

Re: 0.8.0 feedback

Hi Loaf! I look forward to your feedback on the 0.8 build :) Now that Fractalus is using the Unity engine VR may be a possibility, however I've not had a chance to look into it. I still only have an Oculus DK1 and I'm not sure if it will work with current VR software, but when I get a chance I'll ho...
by Luke
2018-Apr-07 21:11
Forum: Fractalus
Topic: 0.8.0 feedback
Replies: 10
Views: 100443

Re: 0.8.0 feedback

Hi Janne! - The original game placed stranded pilots usually down in ravines or lower level areas, not on steep hillsides as is so often the case on Fractalus. While these can be somewhat positively challenging landings, I wonder if the original take was a bit more realistic in this. Currently in Fr...
by Luke
2018-Apr-07 06:40
Forum: Fractalus
Topic: Fractalus 0.8.0 alpha released!
Replies: 0
Views: 61100

Fractalus 0.8.0 alpha released!

Fractalus 0.8.0 alpha build is now available for download from the Fractalus project page . Here’s what’s new in 0.8.0; Rewrote Fractalus using Unity engine. Real-time shadows and lighting and various other graphics enhancements from Unity engine. Improved planet entry/exit sequence. Improved auto-p...
by Luke
2016-Jan-14 07:11
Forum: Fractalus
Topic: Fractalus 0.7.0 alpha released!
Replies: 8
Views: 64378

Re: Fractalus 0.7.0 alpha released!

Played it for a bit, it's still looking good. I'm glad you're still chipping away at this. The only thing is the game crashes everytime I try to change the controls, but other than that it's all working fine :) Sorry I missed this message! Do you have a game controller connected to your machine whe...
by Luke
2016-Jan-14 07:07
Forum: Fractalus
Topic: Fractalus 0.7.0 alpha released!
Replies: 8
Views: 64378

Re: Fractalus 0.7.0 alpha released!

Hi, One of my top 20 favorite games of all time, it's a sight to see that you have worked on this recreation! I'll be testing this out tomorrow night (it's almost 3am here!) but wanted to post a thank you. Question: I see from one of your blog posts that you were considering changing engines (Unity...
by Luke
2015-Aug-03 11:09
Forum: Fractalus
Topic: Fractalus 0.7.0 alpha released!
Replies: 8
Views: 64378

Fractalus 0.7.0 alpha released!

Fractalus 0.7.0 alpha build is now available for download from the Fractalus project page. Here’s what’s new in 0.7.0; HUD Added cockpit, cockpit instrument panel models and textures. Added cockpit mesh, rotates slightly depending on ship turn motions. Added artificial horizon instrument. Added comp...
by Luke
2014-Sep-14 23:27
Forum: Fractalus
Topic: Fractalus 0.6.0 alpha released
Replies: 4
Views: 61822

Re: Fractalus 0.6.0 alpha released

Hi Reflame and welcome to the forum! :D Thanks for your feedback! I'll respond to each of your sections below; In general I am aiming for an accurate-but-modernised remake of Fractalus, so I will be attempting to keep things as close to the original as possible - at least until v1.0, after which I w...
by Luke
2013-Oct-16 17:25
Forum: Fractalus
Topic: Fractalus
Replies: 19
Views: 221541

Re: Fractalus

Hi Nick and welcome to the forum! As for the flying saucers, they leave you alone at lower altitudes and shutting down the your ships systems when landed is how you break a turrets lock on you. I do remember that the saucers can't go below a certain point in the original. I will copy that behaviour ...