Search found 39 matches

by reflame
2022-Mar-31 15:38
Forum: Fractalus
Topic: Fractalus 1.x: ideas for future updates
Replies: 47
Views: 449780

Missions with Harder Searching of the Pilots

This post in nutshell : There are many ways how to make finding pilots harder and requiring more attention. Mission with Harder Searching of the Pilots If we sum up the previous post , the player can discern the target type by the normal radar, by mountain relief radar, visually by presence and col...
by reflame
2022-Mar-31 15:24
Forum: Fractalus
Topic: Fractalus 1.x: ideas for future updates
Replies: 47
Views: 449780

Radar Malfunctions and False Targets

This post in nutshell : There are many manners in which the radar can be damaged, malfunctioning, showing false targets, providing limited information or making it hard to interpret the information. I suggest this can happen as a feature of special scenario, as a consequence of enemy fire or in gam...
by reflame
2022-Mar-31 12:30
Forum: Fractalus
Topic: Fractalus 1.x: ideas for future updates
Replies: 47
Views: 449780

Dogfighting and Customizable Game Speed

This post in nutshell: The game can be made more intense and challenging if the player has to dogfight enemy fighters and outmaneuver slowly rotating turrets. Or if there are different kinds of turrets and enemy planes, each requiring a different approach. And if the game is customizable, then both...
by reflame
2022-Mar-31 02:51
Forum: Fractalus
Topic: Fractalus 1.x: ideas for future updates
Replies: 47
Views: 449780

Enemy Crafts - Part 2

Now I'll finish the list of enemy craft designs. Enemy Bombers And Troop Transport [/u] Enemy bombers and troop transports usually (except for special missions) systematically search downed pilots and kill them; the transport also replaces them with aliens. This has huge strategic consequences, beca...
by reflame
2022-Mar-31 01:57
Forum: Fractalus
Topic: Fractalus 1.x: ideas for future updates
Replies: 47
Views: 449780

Enemy Crafts - Part 1

Hi, there are surely many ways how to add new enemy flying machines, I will describe one that I envision (imagine). In my article about dogfight I explain why I find it so important to have enemies (and turrets) with slow rotation speed, because it will require dogfighting, maneuvering and planning ...
by reflame
2022-Mar-31 01:20
Forum: Fractalus
Topic: Fractalus 1.x: ideas for future updates
Replies: 47
Views: 449780

Extravagant Fractalverse and Speaking Pilots

This post in a nutshell: An elaborate world emerged in my fantasy during writing my suggestions, and although it is by far too extravagant to be fully implemented (or even accepted by Luke), I hope you don't mind that I will describe it here. In my vision for Remake 2.0.0, the player will explore t...
by reflame
2022-Mar-30 14:29
Forum: Fractalus
Topic: Fractalus 1.x: ideas for future updates
Replies: 47
Views: 449780

Attack types

This post in nutshell: There will be four weapon technologies, each with distinct traits and drawbacks. Every turret or enemy fighter will use one of them. [/b] I suggest that there is a very limited number of attack types (technologies), each with distinct traits that make it unique. And then all ...
by reflame
2022-Mar-27 19:48
Forum: Fractalus
Topic: Fractalus 1.x: ideas for future updates
Replies: 47
Views: 449780

Enemy Bombers and Troop Transports; Strategic Radar and Orientation Points

This post in nutshell : It would be interesting to introduce enemy bombers searching and destroying the pilots or troop transports that replace them with aliens: the player would have to hurry or else there will be no pilots left. Hi, I imagine that the exponentially growing threat could be done by...
by reflame
2022-Mar-27 18:56
Forum: Fractalus
Topic: Fractalus 1.x: ideas for future updates
Replies: 47
Views: 449780

A threat forcing the player to win quickly

Hi, do you have the same experience that the game is very thrilling in the first minutes because I am under heavy fire, but once I destroy cca 10 turrets (around level 16 I think there are ca. 15 turrets altogether on the planet), then the game is very easy, even boring, because there is almost no t...
by reflame
2022-Mar-27 03:11
Forum: Fractalus
Topic: Fractalus 1.x: ideas for future updates
Replies: 47
Views: 449780

Turret designs

Now comes another long post... Well, I write many ideas and of course the game creators will sort them out. Weapon types (beam, torpedoes, missiles, machine gun) are defined here ; turret vulnerability, masking and barrel rotation are explained lower in this post. This post in nutshell: Let's make t...