Search found 39 matches

by reflame
2022-Jun-24 20:02
Forum: Fractalus
Topic: Fractalus 1.x: ideas for future updates
Replies: 47
Views: 453438

Re: Fractalus 1.x: ideas for future updates

Thanks, Loafmeister :D :D :D Today I've encountered a small, probably hard-to reproduce bug in version 1.0.0 : When a pilot (actually an alien) was approaching, something hit me (very probably a saucer) and threw me away. But I was hearing steps and so I decided to wait for the pilot. The pilot with...
by reflame
2022-May-23 14:29
Forum: Fractalus
Topic: Fractalus 1.x: ideas for future updates
Replies: 47
Views: 453438

Re: Fractalus 1.x: ideas for future updates

You are right, but on the other hand, imho the need to focus attention (to hear the airlock) adds to the game thrill...
Reflame
by reflame
2022-Apr-29 02:38
Forum: Fractalus
Topic: Fractalus 1.x: ideas for future updates
Replies: 47
Views: 453438

Randomly changing aliens

I will write something more about the aliens: The current alien is imho only scary when it is dark (at night, dawn or dusk) or when I forget to mentally "brace" against the scare. I think it took Luke an enormous labour to do it as it is now, but still it seems to me like a plush toy. I would like i...
by reflame
2022-Apr-29 01:54
Forum: Fractalus
Topic: Fractalus 1.x: ideas for future updates
Replies: 47
Views: 453438

Several views

Michael, your post reminds me of one of my ideas that I haven't posted yet: After some upgrade of his ship, the player could be allowed to switch between several views, for example camera behind the ship, bird's perspective etc. It would be interesting to see the shape and size and relative position...
by reflame
2022-Apr-03 23:01
Forum: Fractalus
Topic: Fractalus 1.x: ideas for future updates
Replies: 47
Views: 453438

Distinctive Planets

This post in nutshell : I dream about several planets where the missions can take place, each with very distinctive features, story, race and graphics/colors. The ideas presented here are extravagantly extensive, they would require much labor, particularly in graphics. So I simply present what emer...
by reflame
2022-Apr-03 22:39
Forum: Fractalus
Topic: Fractalus 1.x: ideas for future updates
Replies: 47
Views: 453438

Overview of "Strategy Levels"

This post is only a short summary of one branch of my previously posted ideas. Maybe it will be useful to sum up what I called "strategy levels" - they are logical steps in which we shift the game toward thinking and strategic planning. I arranged these steps into numbered levels to emphasise that ...
by reflame
2022-Apr-03 22:39
Forum: Fractalus
Topic: Fractalus 1.x: ideas for future updates
Replies: 47
Views: 453438

Pseudorandom Seed-generated Missions

Strategy Level 6: Pseudorandom Seed-generated World-preserving Missions At strategy level 5 , I imagine that each world-preserving mission scenario specifies the objective, density and quality of enemy turrets and air attacks, number and character of powerful enemy turret nests etc. etc. etc. (TODO...
by reflame
2022-Apr-02 16:45
Forum: Fractalus
Topic: Fractalus 1.x: ideas for future updates
Replies: 47
Views: 453438

Long Mission that Remember the World Status Between Flights

This post in nutshell : I suggest missions with a large game world that is left unchanged (destroyed turrets stay destroyed etc.) when player returns to the mothership; the player has to fly several times and gradually progress to fulfill the mission objective. Now I'll extend ideas of strategy lev...
by reflame
2022-Apr-02 14:07
Forum: Fractalus
Topic: Fractalus 1.x: ideas for future updates
Replies: 47
Views: 453438

Missions Requiring Orientation on the Planet

What I Mean by " Features Independent on My 'Strategy Levels' " Is Explained at the Bottom of This Post. This post in nutshell : The next step in shifting the game toward strategic planning would IMHO be missions that require the player to keep track on where on the planet he is and where are the m...
by reflame
2022-Mar-31 23:32
Forum: Fractalus
Topic: Fractalus 1.x: ideas for future updates
Replies: 47
Views: 453438

Strategic planning When and Where to meet Which Enemy

This post in nutshell : Some scenarios can be more strategy-oriented: the player has to use a long-range radar to plan where to fly and which enemies to meet when. In order to be clear in what I mean by "long-range radar planning" (which I call "strategy level 3"), I will first describe the game WI...