Search found 39 matches

by reflame
2022-Jun-29 19:30
Forum: Fractalus
Topic: Fractalus 1.x: ideas for future updates
Replies: 47
Views: 449702

Terrain features drawing attention

Today I loaded the pilot and looked for the smoke of the crashed ship that I needed to destroy. And I saw something like a smoke, so I immediatelly look there and wanted to turn my ship, but it was something else (maybe a raised dust). This reminded me that after some experience with the game, one g...
by reflame
2022-Jun-29 19:12
Forum: Fractalus
Topic: Fractalus 1.x: ideas for future updates
Replies: 47
Views: 449702

Random shade of color of alien's helmet

How about making the helmet color of some aliens a random color exactly between the darkgreen and white used in Remake. When I say "exactly", I mean that it will be exactly on the "line segment" connecting these two points in the "color space", but it can be anywhere on that line. I propose this bec...
by reflame
2022-Jun-29 19:04
Forum: Fractalus
Topic: Fractalus 1.x: ideas for future updates
Replies: 47
Views: 449702

A small comment on alien scare

Just a short personal observation about the alien scare: When I proposed that alien damage should be cumulative, I wrote (as a reason) that now the tension from a scaring alien jump is very little (almost none) because the alien looks the same each time and because it is too easy to kill him in time...
by reflame
2022-Jun-25 23:33
Forum: Fractalus
Topic: Fractalus 1.x: ideas for future updates
Replies: 47
Views: 449702

Re: Fractalus 1.x: ideas for future updates

Right now I played level ca. 24 and I think I reacted to the alien in less than ca. half a second. I think it was his first blow - and game over. Well, I don't question that it is faithful to the original. And I don't question that this kind of difficulty contributes to player's thrill and challenge...
by reflame
2022-Jun-25 23:26
Forum: Fractalus
Topic: Fractalus 1.x: ideas for future updates
Replies: 47
Views: 449702

Re: Fractalus 1.x: ideas for future updates

I would like to propose an animation between alien's decisive hit and the "game over" screen. Even a very simple one would do. As it is now, I (almost) don't know whether I was too slow to kill the alien or something killed me at the same time. For example a saucer. Or energy consumption which deple...
by reflame
2022-Jun-25 17:11
Forum: Fractalus
Topic: Fractalus 1.x: ideas for future updates
Replies: 47
Views: 449702

Re: Fractalus 1.x: ideas for future updates

Two low-importance ones now: - - - It seems to me that the message "Ship off scope" should have a precedence before "Pilot too far". Because if I am very near a crashed ship (for example so near that it takes some attention to determinate the direction from the radar), then the message "Pilot too f...
by reflame
2022-Jun-25 15:51
Forum: Fractalus
Topic: Fractalus 1.x: ideas for future updates
Replies: 47
Views: 449702

Re: Fractalus 1.x: ideas for future updates

And when we speak about the margin of error in aiming: I think that destroying the vacant crashed ships is easier than it should be; if I am near and I shoot in a very loosely the reasonable direction, I destroy it. (With a beautifully strong explosion, I like that :lol: ) It is often easier to take...
by reflame
2022-Jun-25 15:32
Forum: Fractalus
Topic: Fractalus 1.x: ideas for future updates
Replies: 47
Views: 449702

Unrealistic aiming

Or is this discrepancy deliberate to allow the player to shoot at very distant turrets with an angular margin of error big enough to make for the fact that the ship heading cannot be controlled by the player absolutely smoothly? I don't know if it is caused by slow computer, but I think not: I obser...
by reflame
2022-Jun-25 15:25
Forum: Fractalus
Topic: Fractalus 1.x: ideas for future updates
Replies: 47
Views: 449702

Unrealistic aiming

And that reminds me: I suspect that the original game (and maybe even the remake?) had to devise a very clever fractal algorithm which gave a realistic impression of flying over irregularly structured mountains, even though it DID NOT HONESTLY work with the 3D model of reality (graphics done by a ca...
by reflame
2022-Jun-25 15:25
Forum: Fractalus
Topic: Fractalus 1.x: ideas for future updates
Replies: 47
Views: 449702

Unrealistic aiming

Hi all, Today I played again and I was again reminded of something I have see often: Sometimes it is pretty hard to hit a very close turret, but at high distances, it is (relatively) very easy; the turret explodes even if my missile imho clearly misses it. I find it very hard to believe that the gam...