Fractalus 1.1 Released

May 12th, 2023

It’s been a few years since 1.0 was released, and in the little spare time I’ve had around major life events and a busy work schedule I’ve been slowly working toward a 1.1 update with some fixes and improvements based on feedback from 1.0’s release, and now 1.1 is finally available! Here’s what’s new in […]

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Fractalus 1.0 Released!

December 18th, 2020

Fractalus 1.0.0 is now available for download from the Fractalus project page, and is available for Windows, MacOS, Linux, and VR (Oculus/OpenVR)! It’s been a long running project but it’s finally complete! Fractalus 1.0 includes a heap of changes that bring it very close to the original game (including the alien pilots!). The 1.0.0 build […]

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Fractalus 1.0 Progress…

February 20th, 2020

G’day! Its been almost a year since the release of 0.9 and when I’ve had time around work and other things, I’ve been working on 1.0. Progress towards the 1.0 release is now well underway, and many changes have been implemented so far. My main focus in 1.0’s development is on finishing up the gameplay […]

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Fractalus 0.9 Released!

March 2nd, 2019

Fractalus 0.9.0 alpha build is now available for download from the Fractalus project page, and is available for Windows, MacOS, and Linux! Fractalus 0.9 has had a number of significant changes, including new procedural terrain generation with a new random terrain every time you enter a level, models for the crashed ship and pilot (and […]

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Fractalus 0.9 Progress

August 19th, 2018

G’day! I’ve been working on Fractalus in bits and pieces when I’ve had a chance to since the last build and there are a couple of new things I’ve been working on for 0.9 that I want to show the progress on: The first is procedurally generated terrain which is more reminiscent of the original […]

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Fractalus 0.8 Released!

March 25th, 2018

Fractalus 0.8.0 alpha build is now available for download from the Fractalus project page, and is now available for Windows, MacOS, and Linux! Fractalus 0.8 has been entirely rewritten using Unity Engine so that I can focus more on the game itself instead of spending most of my time working on my own custom engine. […]

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Fractalus 0.8 Progress and Unity

July 23rd, 2017

G’day! Once again it’s been a while since the last release of Fractalus. As before, I’ve been very busy and not had a lot of time to work on it, and for the time I did have to work on it I didn’t make much progress. Most of this comes down to Fractalus being built […]

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Fractalus 0.7.0 Alpha Released!

August 3rd, 2015

Fractalus 0.7.0 alpha build is now available for download from the Fractalus project page. Here’s what’s new in 0.7.0; HUD Added cockpit, cockpit instrument panel models and textures. Added cockpit mesh, rotates slightly depending on ship turn motions. Added artificial horizon instrument. Added compass cockpit panel. Added wing clearance cockpit panel. Added HUD mode option, […]

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Fractalus 0.7 progress?

September 1st, 2014

It’s been a while – a long while – since Fractalus’ last release, v0.6 back in 2012. Quite a few of you have contacted me asking about the next release, so I figured I should write up a blog post to tell everyone what’s been happening.

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Fractalus 0.6.0 Alpha released!

February 19th, 2012

Fractalus 0.6.0 alpha build is now available for download from the Fractalus project page. Here’s what’s new in 0.6.0; Terrain is no longer quite so steep HUD redesign (Wing clearance, Enemy lock-on, Dangerous Altitude, More accurate to original HUD) Options have been added (Inverted Y, Dust, High-res terrain, Screen settings) Ship now auto-levels while flying […]

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